Component which will render added holes in UI.
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Component which will render added holes in UI.
◆ AddHole()
Each added tutorial hole will be rendered on this FadeImage.
- Parameters
-
hole | The hole which will be rendered on fade image. Shouldn't be null. |
◆ IsRaycastLocationValid()
override bool Abu.TutorialFadeImage.IsRaycastLocationValid |
( |
Vector2 |
eventPosition, |
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|
Camera |
eventCamera |
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) |
| |
Used to pass events within holes and prevent other events.
- Parameters
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eventPosition | |
eventCamera | |
- Returns
◆ OnDestroy()
override void Abu.TutorialFadeImage.OnDestroy |
( |
| ) |
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protected |
◆ OnDidApplyAnimationProperties()
override void Abu.TutorialFadeImage.OnDidApplyAnimationProperties |
( |
| ) |
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protected |
◆ RemoveHole()
Removed tutorial hole won't rendered on this FadeImage.
- Parameters
-
hole | The hole which won't be rendered on this fade image. |
◆ material
override Material Abu.TutorialFadeImage.material |
|
get |
Material to render shader.
Shader must support all parameters described above.
◆ Smoothness
float Abu.TutorialFadeImage.Smoothness |
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getset |
Hole edge smoothness (i.e.
size of the hole). Should be greater then 0
The documentation for this class was generated from the following file: